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-
- Shiny Bubbles '91
-
- - 1 Megabyte Required of RAM Required -
- STE or TT Recommended
- (C)1991 RezCo/NuEdge Designs
-
-
- Postcard Ware! If you like this demo send a nice postcard to us;
- especially if you live in outside the U.S.!
-
- Please send a post card to:
- --------------------------
- RezCo/NuEdge Designs co/Noel Saw
- 1524 Steven Ave. Apt. B
- San Gabriel, CA. 91776
- U.S.A.
-
- Credits:
- -------
-
- 'Bubbles' (graphics generator) by: Phillip Burgess
- Player Code and Compilation by : Arvin Castillo
- Title/Credit/Logo screens by : Noel Saw
-
-
- Documentation by Arvin Castillo and Noel Saw
-
- > Intro
- -----
- It's been several years since Shiny Bubbles, created by Xanth, has
- been out. It was great during its time, but our great 3D guru
- Phillip Burgess, of RezRender fame, decided to do a better one. He
- wrote a program, 'Bubbles' on his Mac IIcx that would generate each
- frame (each frame took over an hour on his 25mhz machine). I'm sure
- that you would agree that it looks good. Wait till you see our TT
- version with 256 colors (on hold until we get the TT)!!!
-
- This demo was originally for the STe only, but since I had a 1040ST, I
- made sure it worked with my little 'ol ST and would work on a 1meg
- machine. Of course, on the STe you get 16 beautiful grey scales, while
- the ST used 8 grey scales and some dithering, but it looks good!
-
- Now all that was left to do was draw some catchy title/logo/credit
- screen. Noel did a nice job if I do say so, but he wanted so many
- stuff on this demo that I had to slap him because it wouldn't fit on a
- 1meg machine and on a 800K disk. Nice job anyway.
-
-
- > Player
- ------
- Nothing exciting about this player, but you can press F1-F10 to speed
- up and slow down the animation. You can also press F and B to go
- forwards and backwards in the animation. To quit the demo, *hold* down
- [CTRL]-Q.
-
-
- > NuEdge Plug
- -----------
- Look for our shareware text viewer SText. This program is not only a
- very powerful text viewer, but also a picture viewer, a programmable
- shell, and more. Be sure to check it out.
-
- > Specifications
- --------------
-
- Time to per frame : Approx. 1.5 hours
- Total # of frames : 20 frames
- Rays 'raytraced' : Approx. 1 million
-
- Total Graphics Data: Approx. 718 Kilobytes
-